Friday, December 24, 2010

An Adventure Jeff Christmas!

Happy Holidays! As a treat, here's a special Christmas episode of Adventure Jeff!
It suddenly occurs to me that I haven't posted any of my Adventure Jeff comics on this blog. Allow me to rectify this!

More Jeff after the jump!

Sunday, December 12, 2010

Friday, December 10, 2010

Zorcerer of Zo -- Soldier Jack

Over at Monkey's Took My Jetpack, we've been playing Zorcer of Zo, a wonderful fairy tale RPG, and one of my favorites. I've been running the last three sessions, but Blindgeek is going to take over for the upcoming Christmas adventures.

This is my character; I'll draw him later:

Soldier Jack (aka Jack of the roads, aka Jack the Giant Killer, aka Clever Jack) is based on the English/Appalachian culture hero, Jack. I am basing him more off the Appalachian version (mostly a matter of semantics; he climbed a bean tree, as opposed to a bean pole).

Jack grew up the seventh son of a seventh son in a poor farm family in the hills of Giallo. He learned to survive by his wits ad gift for trickery. He has killed giants, tricked devils, cheated Death (capital D), and even served as a soldier in the grand army of Zo. Now he wanders the land, still seeking his fortune.

Jack is not always good, but he is never bad. Despite his roguish nature, Jack has a good heart. He has actually gained several fortunes, but he can never hold onto money. He either fritters it away, donates it to a worthy cause, or gives it to people who need it more than he does.

Jack is lanky, but not overly-tall, with brown eyes, a ruddy complexion, and shaggy brown hair. He could either be a withered 25 or a well-preserved 50. He dresses in sturdy, but well-used travelers clothes and the faded and patched old coat from the Zo military. He sold his rifle and pike long ago.

Soldier Jack
Citizen of the World

Trickster (Master +6) – Jack can lie, cheat, and steal better than anyone.
Vagabond (Good +2) – Jack knows a little bit about a lot of different places.
Soldier (Good +2) – Jack's seen his share of battle and action.
Heart of Gold (Good +2) – Jack's good nature connects with people.
Penniless (Poor -2) – Jack just can't hold onto money.

Special Move: Giant Killer

Hero Points: 5
Learning Points: 1

Sunday, December 5, 2010

Old stuff and what's goin' on...

Between working on various Hex Games stuff, getting the new podcast of the ground, and failing to avoid the lure of sweet mistress Warcraft, I haven't gotten a lot of new stuff done.  Add to the mix various independent RPG projects, and I fear I might be spreading myself thin (the only way I've ever been thin). Let's not talk about the holidays, okay?

So what's going on right now? Well...

Monkeys Took My Jetpack Episode 2 is out!
Hex Games has a huge holiday sale going on!

Just to round things out, let's post some old artwork!

A young Ven noble goes Orc Hunting! This piece was inspired by John Wick's wonderful Houses of the Blooded RPG. You should really check it out!

Lyrra Bluecloud, pilgrim priestess of Chalice

A couple of dungeoneers dungeoneering. I never gave them names.

Saturday, November 20, 2010

Monkeys Took My Banner!

The "Monkeys Took My Jetpack" podcast is almost set to go!
This here is the banner I made for the site:

Wednesday, November 10, 2010

Leopard Women of Venus

I was marginally aware of the cartoonist Fletcher Hanks for some years, but it wasn't until a couple of years ago, when Leighton Connor let me borrow his copy of I Shall Destroy all the Civilized Planets, that I really gained a solid interest and appreciation for Hanks and his bizarre creations.  Fletcher Hanks is the Ed Wood of Golden Age comics. It's not that he was a bad artist or writer, his imagination and creativity just far exceeded his talent.  Stardust, Fantomah, and Space Smith are weird relics of the Golden Age, when the comics medium was still in its larval form, unsure of how it would develop. I love this kind of stuff.

So when Leighton asked if I wanted to help right a QAGS game based on the works of Fletcher Hanks (it's all public domain now), I leaped at the chance. The game will be called Leopard Women of Venus, and it's inspired by a single pannel of an ols Space Smith story.

Despite a number of setbacks over the past few months, I've really enjoyed working on the project. It's coming together nicely, now, and I can't wait to share it with the world.

At any rate, here are a few sketches I've done recently. I don't know if they'll all be in the book, but they're great  for juicing up my imagination.

A Leopard Woman of Venus

Oh sweet merciful God, no! It's Stardust!

Webra the Spider Queen (an original character for the game)

Thursday, November 4, 2010

New Podcast in the works

Our group is branching off The Gutter Skypes with a new actual play podcast caled "Monkeys Took My Jetpack!"  We recorded our first session this Monday. It was a Pulp-Fu Wushu game that included several special guests.

We're still getting the website and the forums set up. Hopefully we'll get the first episode posted soon. Blindgeek's been working on audio logos, and I recorded a bumper tonight. It's all coming together smoothly. I'll post more as it all falls together.

Sunday, October 31, 2010

Halloween on the Gutter Skypes!

New Halloween-Themed episodes of the Gutter Skypes are up!  Listen to Halloween hijinks with "Toon" and witness All-Hallows evil with "M-Force"

TOON (epsiode 73)
M-Force (epsiode 74)

Thanks to Anim5 for linking Stegosaurus Studios in the show notes!

Thursday, October 28, 2010

Fantasy Grrrls Art Batch

Been busy practicing with the new pen-tab, building the portfolio, and drawing bad-ass chicks with weapons and magic. Enjoy!

I turned the above image into a groovy 1600x900 wallpaper. Download it here!

Friday, July 2, 2010

Mongolian Goat Rodeo

This is the cover illustration I did for "Mongolian Goat Rodeo," a fun little board game available from Hamster Press. Check it out!

Wednesday, June 30, 2010

Blood Red Comics

Recently, James V. West offered a groovy digest-sized collection of some of his older comics. The copy I ordered just came in the mail a couple of days a go, and I really dig it.  If you like curvy barbarian women, snakes, and lots of skulls, you should really check it out.

Tuesday, June 15, 2010

Sci-Fi Spacegirl

This here's a spacegirl I found yesterday in a pile of drawings from a couple of years ago. "Why haven't I used her for anything?" I asked myself. Now she's all colored and living in her groovy sci-fi world.

Friday, June 11, 2010

Old School Character

Highnote is a high-elf bard. She's an old character from back in my high-school D&D days, I decided to draw her again for the first time in, like, 15 years. 

Monday, May 24, 2010

More Engle matrix Art... Covers!

I'm looking forward to how the finished products from Engle Matrix turn out. The cover illos have been fun to do.  Just one more (Old Man Moneybags) to go!

Take that, you old Necromancer! KER-POW!!!

Monday, May 17, 2010

Dio Fights Demons in Hell

Dio died an immediately ascended to Hell.
Satan had better watch his back, because there's a new man in charge.

RIP Ronnie James Dio (1942 - 2010)

Friday, May 14, 2010

More art for Engle Matrix Games.

Still plugging away at the art assignments for Engle Matrix games.  The line illos for the fantasy games are all done.  All that's left are the covers.

Here's more examples of the interior art:

Wednesday, April 28, 2010

Oh I got pics!

Been a busy month around the Stegosaurus Cave, and i haven't updated for a bit. I've been diligently working on my assignments for Engle Matrix Games. Here's a sampling of what's what...

Monday, March 29, 2010

Unrelated Art

Fiddling with styles and keeping in practice.  Here's a picture of my friend John's sorcerer in our Barbarians of Lemuria game.

By the way, if you haven't checked out Barbarians of Lemuria by Simon Washbourne, you're really missing out on one of the best sword & sorcery RPGS out there.  Good, light system with a lot of style.

Thursday, February 25, 2010

Funkadelic Frankenstein theme song.

A theme song I came up with for FFotMSoM.  If anyone wants to put this to music, I'll see what I can do about rewarding you.

(Medium Funk)

Prometheus Jones!

He's street tough
He's had enough
Of pushers and dealers in Monstertown.

Prometheus Jones!

He's super strong
He's rightin' wrongs
Sendin' suckas running for their lives.

Prometheus Jones!

He's undead
He'll bust your head
If you don't show him the respect he deserves.

Prometheus Jones!

He'll kick your ass
But he's got class
And he knows how to treat a lady.

Prometheus Jones!

So if you've got a problem 
And it needs solved,
Call the Funkadelic Frankenstein
You'll be glad he's involved.

Prometheus Jones!

You damn right.

Saturday, January 30, 2010

Sample YARRR! Character

I also found a sample character I made for YARRR!--pirate captain Bonnie Bluegills.

Bonnie Bluegills, Pirate Captain
Hardiness: d6
Parlay: d8
Savvy: d4
Seamanship: d6
Swashbuckling: d8

Bad reputation: d10
Pirate Captain: d6
Little Sister, Bethany: d4
She-devil with a sword: d8

Bounty on her head: d10
Afraid of crabs: d6
Greedy: d8

Too-tight corset: d4
Father's cutlass: d6
Custom pistol: d4

Resolve: 7

YARRR! An incomplete pirate RPG

I was digging through some old files the other day, and I found this. "YARRR! A Fun Little Game About Pirates" was an short RPG I started working on a year or two ago and promptly put aside. I began work on it shortly after discovering Vincent Baker's wonderful Dogs in the Vineyard, and the influence certainly shows.

Time away from a project certainly helps perspective. I'm reading through these (incomplete) rules now, and I'm actually pretty happy with them. It's got that story game feel I like, without getting too story-stick. I will very probably repurpose these rules (with changes, obviously) for Dinosaurs & Rocketships (the game I'm working on now).

Here's the YARRR! document...

YARRR! A Fun Game About Pirates.

Distribute 1d4, 1d6, 1d6, 1d8, 1d8

Swashbuckling - personal combat, acrobatics, speed
Seamanship - navigation, sailing, deck-swabbing, ship-to-ship combat
Parlay - social interaction, charisma
Savvy - wits, perception, education
Hardiness - muscle, health, physical size

Distribute 1d4, 1d6, 1d8, 1d10

Choose four (mostly) positive traits that describe your character. Can be a job, talent, character trait, relationship, or even a catch phrase.
You get to roll these dice along with your trait when the Advantage applies.

Distribute 1d6, 1d8, 1d10

Choose three (mostly) negative traits that describe your character.
Your opponent (or the GM) gets to roll this die when the Complication applies.
You get Doubloons the first time in an session when the Complication comes into play. 1d6 = 1 Doubloon. 1d8 = 2 Doubloon. 1d10 = 3 Doubloon.

Special items or equipment. Adds to relevant rolls.
Distribute 1d4, 1d4, 1d6
Choose three items.

A character's will to keep fighting, physically, socially, or mentally.
The average of the highest two of Savvy, Parlay, or Hardiness.

Can be used to...
Bump a die up a size for one roll.
Brand a condition
Script re-write.

Are gained by...
Doing something cool.
First time in a session that an Complication comes into play (1/2/3, depending on the size of the complication).
Someone Brands a Condition to you.
You are Scuppered

Types of Characters
(Swabs) Extras: Unimportant nameless characters. Mooks. Easy to overcome. No Resolve.

(Mates) Supporting Cast: Named characters who aren't very important. Must only overcome Resolve once.

(Heroes) Star Characters: PCs and important named NPCs. Must be Scuppered by Conditions.

Conflict Resolution
Simple Conflict
No character (PC or NPC) opposes you.
Take the die for the appropriate Attribute, plus any extra dice for Advantages, Treasure, Relationships, or your opponent's Complications or Conditions. The Captain rolls a die whose size corresponds to the difficulty of the task (plus any extra dice for your Complications or Conditions) If you get the highest number, you succeed! Re-roll ties.

If your one of you die is at least one die size higher than the difficulty demands, you win automatically.

Easy = 1d4
Average = 1d6
Hard =1d8
Damned Hard =1d10
Nigh Impossible = 1d12

Contested Conflict
Take the die for the appropriate Attribute, plus any extra dice for Advantages, Treasure, Relationships, or your opponent's Complications or Conditions. Your opponent does the same. Roll those dice! Take the highest number from each pool. The highest number wins! Re-roll ties.

This is used against nameless Extras. In combat, a single successful roll will take out a number of Extras equal to the number of dice you just rolled.

Extended Conflict
This is used, in different degrees, in conflicts between Supporting Cast or Star Characters. Roll dice as in a Contested Conflict. However, a single successful roll does not indicate immediate victory.

Compare the successful roll against the losing roll, and subtract the difference from the loser's Resolve.

Continue the conflict and make rolls until someone's resolve equals 0.

If that character is a Supporting Cast, they lose the conflict. In combat they are unconscious and may be dead or unconscious. In social conflict, they give in to the winner's will. In mental conflict they are burned out or exhausted.

If the character is a Star Character, the winner gets to give them a new, temporary Complication called a "Condition" with a value of 1d4. The Condition should correspond to the actions taken by the winner that round. The loser's Resolve resets to the maximum score.

You do not get Doubloons for Conditions (yet).

You aren't done yet. Your opponent is just weakened! Continue with the conflict.

If Resolve goes down to 0 again, you can give them another Condition, or bump an old one if appropriate. Resolve resets to maximum gain, and the conflict continues yet again.

If a character ever has a condition raised to 1d10, they are "Scuppered" and lose the conflict. If they are scuppered through a social or mental conflict, the character is burn out or mentally exhausted. In combat, they are unconscious, but not dead. They can, however, be killed later in the scene without rolling. That's kind of mean, though.

A scuppered character gets a Doubloon.

Conditions go away at the end of the scene.

However, you can pay the character Doubloons to "Brand" the condition, making it last the rest of the adventure. The cost of Branding depends on the size of the die. 1d4=1, 1d6=2, 1d8=3.
You cannot brand Conditions at 1d10 or higher.

At the end of the adventure, a character has the option of turning a Branded condition into a permanent Complication. He gets Doubloons equal to half the die size.

Monday, January 25, 2010

PDQ Star Wars

The players of my home-group have been pestering me to run Star Wars. Sadly, none of the three different published RPG system for Star Wars thrill me. I don't like the chargen system of WEG's old D6 version, nor do I particularity care for the Force rules. I don't like the level system for either of the D20-based systems. I also don't want to have my players slug through a list of 100 talents and/or feats. Saga is too minis-based too.

Chad Underkoffler's PDQ system, however (Truth & Justice, Zorceror of Zo, Swashucklers of the 7 Skies) seems like it'd work really well. S&S has shown me that it works really well for magical swashbucklers. The system has just about the level of crunch I want nowadays. The vehicle rules are stupid easy, too— something really hard to find in any Star Wars game.

So I'm banging out some rules for my players now. It's easier than I expected. By way of example, here's a few character write-ups, three guys from the movies, and a probable character from my theoretical game. I'll actually explain some of these rules changes in a later post.

Obi-Wan Kenobi
Foible: City Boy
Home Planet/Species: Coruscant +2
*Jedi Guardian +4
Cool Headed +4
Well Connected +2
Signature Stunts: Arm Chop
Force Qualities
Alter +0
Control +2
Sense +2
Dark Side +0

Boba Fett
Foible: Ruthless
Home Planet/Species: Mandalorian Clone +2
Bounty Hunter +4
My Backpack Has Jets +2
Mandalorian Armor +4
Fearsome Reputation +2
Signature Stunts: Whipcord Wrap

Foible: Bullheaded
Home Planet/Species: Astromech Droid +4
Computer Hacking +4
Mechanic +2
Many Wondrous Attachments +4
Signature Stunts: Open Locks

Darth Gladius
Foible: Consumed by the Dark Side
Home Planet/Species: Korriban +2
*Sith Apprentice +4
Dual Short Sabers +2
Cybernetic Arms +2
Saboteur +2
Signature Stunts: Double Strike
Force Qualities
Alter +0
Control +2
Sense +0
Dark Side +2