Sunday, October 9, 2011

Themysciran Heritage for the Smallville RPG

My game group has been quite enjoying the Smallville RPG from Margaret Weis Productions. After a couple sessions, my wife has become enamored of the idea of playing a Themysciran. Themyscira, of course, is the native home of Wonder Woman. I like the idea, too, so I banged out a new Heritage Distinction. Give it a look-see!

Themysciran Heritage
Themyscira (also known as Paradise Island) is an island nation in the Mediterranean Sea. Its all-female population is descended from the Greek gods and are known in legend as the Amazons. Thousands of years ago, the Amazons grew tired of the corrupt and warlike nature of “Man's World” and hid their nation with powerful magics and weird science. After centuries of isolation, Themyscira has recently begun to send emissaries to the outside world, curious to discover if the world is ready for Amazonian enlightenment. Divine ancestry and specialized training have given Themyscirans powers that rival Kryptonians and Martians, but they lose their powers if tied up or otherwise bound.

d4: Earn a Plot Point whenever you Choose to show open disdain for or ignorance of “Man's World.”

d8: Add a d6 to the Trouble pool to use a Special Effect from a connected ability you do not have.

d12: Spend a Plot Point to increase your Insecure or Injured Stress pool.

Connected Abilities: Flight, Regeneration, Super Senses, Super Speed, Super Strength

Limits: Binding